A dangerous universe requires an even more dangerous hero. Enter Bombshell.
From the creators of 2013's Rise of the Triad and legendary game maker 3D Realms comes Bombshell, an isometric action role-playing game for PC and consoles. Bomb disposal technician turned mercenary for hire, Shelly "Bombshell" Harrison must strong-arm her way across 4 planets in an Unreal Engine-powered galactic adventure to rescue the president from an apocalyptic alien threat. With out-of-this-world enemies, a never-before-seen arsenal of devastating weaponry and a host of genre-crossing mechanics, Bombshell is set to blow you away.
History in the Breaking
Be part of Bombshell's debut as she fights to save the president and her people from a maniac's mechanical monstrosity.
Brave New Worlds
Traverse the dying world of Kyrron as it's consumed by its neighboring sun, discover the secrets of a civilization frozen in time on the distant world of Zeroth and travel to the epitome of technology -- a villain's vision which threatens to consume all that exists.
Robot-Armed and Dangerous
Shell, shock and shatter your way through vicious, bloodthirsty predators, an augmented alien species, and the remnants of an ancient race re-animated, with more than 10 weaponized arm modifications.
Fierce finishing moves and interactive environments make Bombshell as dynamic as she is deadly.
Brilliantly brutal isometric shooting layered with classic role-playing mechanics, including experience points, upgrades, side quests, and non-linear levels. All with a twist of first-person shooter mechanics.
What Are You Lookin' At?
Yeah, she has a robot arm. Deal with it.
The birthplace and home of humanity, Earth's ability to foster a vast array of life is considered to be unmatched in the known galaxy. With an estimated population of over 7 billion people, its dense concentrations of water, minerals and organic material make it a key target for those desperately seeking energy and resources.
Earth is also home to a thriving video game industry that has produced intergalactic classics such as Rise of the Triad and Duke Nukem 3D.
Shelly "Bombshell" Harrison was a member of an elite bomb squad before she lost her squad and her arm in the "Washington Incident". Her arm was replaced with a Prostetic Conscienciousness she aptly named "Amiga".
Noted for his personal involvement in the Washington Incident, General James Holloway is leader of the GDF and a highly-respected military mastermind. Holloway's position as leader within the organization means he is responsible for coordinating external military contractors, such as Shelly Harrison. He's known for his "get it done" attitude and has no time for excuses.
Despite his right and proper military demeanour, reports claim that General Holloway is a fan of the band "Burying the Trend" - though he denies these claims when asked.
Amiga is an A.I. housed within a sophisticated prosthetic arm. Capable of both self-repair and the ability to transform into an as-of-yet-unknown number of weapons, Amiga and her various abilities can be used to annihilate enemies, find secrets and solve complex puzzles.
Beyond its physical form, Amiga is programmed to act as a companion computer. She assists in combat operations, intel retrieval, communications and operates the arm's Sentry mode, which allows it to detach from its user and operate as an independent machine.
Daughter of General James Holloway, President Aurora Skye is United States Commander-in-Chief. Known for her rationality and calmness in tough situations, Skye is considered by many to be a natural-born leader. She is held in high regard for her ability to bring out the best in people, even in the toughest circumstances.
Advisors to Skye's presidential bid advised she changed her name to downplay accusations of nepotism. Trained in combat and military strategy like her father, commentators expect her to become a key figure in the GDF once her time in office is over.
The Global Defence Force is Earth's largest military organization. Forged in the spirit of cooperation and unity, the GDF is a combination of the world's most-highly trained international forces lead by the United States.
In addition to being an international military alliance, the Global Defence Force invests in scientific research, space exploration and medical science for military and civilian applications. It also has "off-the-books" operations that are classified to the general public.
The organization's size can make it inflexible and compels them to hire private military contractors in desperate and extreme circumstances.
A precursor to Heskel's modification of the Kyrr, the Masticon Scout is a staple of Heskel's mercenary attack force. Their non-specialized nature makes them to perfect reconnaissance unit as they scout a hostile environment and are easily replaced if lost.
Agile and quick, the Masticon Scout is equipped with a standard plasma cannon - the perfect weapon for mass deployment. Combined with light armor, they can deployed en masse with few resources, making them well-suited for an overpowering first-wave assault.
Their exact origins are unknown, though their distinct biology suggests they are not native to any known galaxy.
A higher rank of Masticon trooper, the Masticon Jumptrooper is equipped with a high-powered jetpack. Their vertical versatility allows them to circumvent barricades and natural formations that would otherwise prove to be impassable.
The Jumptrooper jetpack grants them the ability to boost into and knock down enemies. A survivor of this attack reported the feeling that they have been "hit by a truck carrying a thousand trucks" and attributed their survival to their robotic metal arm.
Masticon Captains are the second-most senior in the Masticon attack force. Their large, blood-red armor and personal teleportation ability marks them as a key unit within their hierarchy, as they are able to flee from undesirable combat scenarios at will.
When committed to an attack, however, Masticon Captains use their personal teleporter to flank their enemies. They are known to feign retreat then blindside and crush their foe - a sign that their rank within their number is truly deserved.
The highest-ranking member of the Masticon army, the Masticon Emperor has a high-impact plasma grenade launcher. He is the anchor of the Masticon attack force, as he is able to summon reinforcements with his teleport relay flag.
Emperors' and Captains' armor are identical, but with one key difference: color. An Emperor's white armor is considered a "blank slate" on which a leader can paint the markings of his unit, clan or group to boost combat moral and team cohesion.
Home and birthplace of the Kyrr and its various factions, Kyrron was a once-bountiful world packed with resources and life, not unlike Earth. That was until the Great Catastrophe knocked the planet into the orbit of a dying sun.
Often referred to as "the scorching from the stars," the event warped the Kyrr's flourishing homeworld into a place of unimaginable chaos and hostility.
The Kyrr turned to augmentation to survive and grew to believe that the universe seeks their demise. In response to this perceived threat, they developed portal technology and used it to pillage neighboring worlds to restore their dying planet - and to take back what was taken from them: resources.
The smallest of the Kyrr predators, the Rhek'en Diver is a fast, agile foe capable of closing ground on even the most alert rival in seconds. They are considered specialists in close-quarters combat large in part to their bite attack, which is said to penetrate even the toughest armor. They can also move underground to later launch a surprise assault.
Their cellular adaptations allow them to extract nutrients directly from Kyrron's mineral-rich rock, allowing them to remain buried for prolonged periods of time as they await the perfect opportunity to attack. Once a Diver perceives a threat it will remain hidden to position itself for the perfect strike, even if it takes weeks or months.
The middlemen of the Rhek'en collective, Scampers have the ability to project acid in a similar fashion to their brethren. Their middling size and stature relegates them to foot soldiers, as they reinforce their more specialized counterparts.
But the Rhek'en Scamper is not to be underestimated, as they posses a balance of speed and power that the others lack and are not dependent on any single ability. Even on its worst day, the typical Scamper is able to go toe to toe with several GDF soldiers and win.
As its namesake suggests, the Rhek'en Brawler is the heavy hitter of the Rhek'en forces. Its acidic core allows it to launch heavy-impact projectiles that melt through enemy defences. It can retract into a sphere and roll towards its enemies with explosive results, making it the "wrecking ball" of the pack.
This explosion results in the demise of the Brawler itself. It is believed, however, that its acidic remains are capable of bearing new life as a means of asexual reproduction.
The Rhek'en Conqueror is considered to be the mother of Rhek'en due to her ability to spawn Drift Bruisers. The Conqueror is a fierce fighter in its own right, with a heavy melee attack and a grapple maneuver that crushes its target with four large tentacles.
The Conqueror uses Drift Bruisers as reconnaissance and retrieval drones to find and locate sustenance and potential mates. If sustenance cannot be found, the Conqueror will consume Drifters until food is located.
Flytrap is a worm-like creature that resides in the sands of Kyrron. They spend most of their lives inert, responding only to the vibrations of an entity in close proximity.
Like most species indigenous to Kyrron, the Flytrap has acidic core that allows it to expel acid to ward off potential threats. It will also use this acid to trap and consume small insects, but has been to known to consume larger, lesser-minded prey.
Spawned by the Rhek'en Conqueror, Drift Bruisers are small, fly-like creatures with vampiric tendencies. Besides extracting blood from their victims, Bruisers will sacrifice themselves to protect the Conqueror, exploding on impact into a pool of deadly acid.
When acting as retrievers for their Conqueror, Drift Bruisers use their acid to mark notable locations for later access by their host. They also use their acid to breakdown material for consumption. GDF reports tell of missing weapons with pools of acid in their wake, suggesting that Conqueror's can consume almost anything once it has been corroded.
A colossal creature situated in the base of an abandoned tomb on Kyrron, The Abomination is believed to be a result of the harsh conditions of its homeworld. Fossils suggest the creature has shed its outer shell over thousands of years, growing larger each time. Although its role within Kyrron's ecosystem is unknown, GDF scientists believe that the Abomination is a lone occurrence - a freak of nature produced by the Great Catastrophe.
Name: Shelly "Bombshell" Harrison
As a child, Shelly Harrison demonstrated an insatiable desire to succeed. From a young age, she demonstrated an aptitude for creative complexity and was always the outcast, prioritizing success over sociability.
As she matured, Shelly became known for her risk-taking, resilience and leadership, and developed a strong reputation for accomplishing her goals. These traits lead her to join the Global Defence Force, where she eventually became a well-respected and highly-regarded Colonel.
That career ended after what became known as "the Washington Incident," where she lost both her arm and her squad -- a group she thought of as family -- in a violent and explosive act. Shortly after, Shelly was given an honorable discharge.
She was later approached by a private military contractor. In exchange for her diverse skillset -- which includes expert weapons training and bomb disposal -- they offered her a second chance: a mechanical arm built from unidentified remnants discovered in the aftermath of the Washington incident.
Looking to get revenge on those responsible for the incident, she accepted. With this new arm, Shelly took on the name of "Bombshell" and vowed to restore both her name and her career.
"The most dangerous place in the universe is in her gun sights." - Gen. Holloway
Q: Why an Action RPG?
A: We are big fans of action RPGs, and we love exploring new territory. It's a genre that allows us to blend intense storytelling action with player freedom and expression. We believe we can add something new to the genre based on our experiences as a studio. Working with a new genre and a fresh pair of eyes allows us to view things from a new perspective (another pun!).
Q: Will you release modding tools?
A: We've all been part of a dedicated fan community at one point or another. We know what it's like to want to create content. We believe in our community, and we never underestimate their ability to create new stuff, which is key to the success of any game. We are big supporters of modding tools and we strive to release them for every game we make.
Q: Will there be more Bombshell games in the future?
A: Bombshell is a brand new franchise which we are extremely excited about. We have great long-term goals and ambitions for Bombshell and we've created an expansive universe with that in mind. Expect to hear from us in the future.
Q: When is the game released?
A: When it's done... just kidding! (No, but seriously -- when it's done!) Bombshell is scheduled "to be done" for release in 2015.
Visit the official Wiki on Gamepedia: Official Bombshell Wiki
Download the Bombshell Press Kit (.zip / 180 MB)
Join the growing Bombshell community and discuss the world of Bombshell with fellow fans at our forum.
© 2014-2015 Interceptor Entertainment and 3D Realms. Interceptor Entertainment and 3D Realms and related logos are registered trademarks of their respective owners in the U.S. and other countries. Bombshell is a registered trademark of 3D Realms. The Bombshell Character design, the Bomb and related logos are registered trademarks of 3D Realms.
All other trademarks or trade names are property of their respective owners. All rights reserved.
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