Engine-switched and delayed


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3D Realms announces Bombshell Forever and reBuild,

Aalborg, Denmark - April 1st, 2015 - Interceptor Entertainment has committed to developing a proprietary engine for its upcoming title, Bombshell.

With over a decade's experience in engine abandonment, 3D Realms has advised Interceptor that new technology, which is to be built from the ground up by the Danish developer, will help the game compete in an increasingly competitive marketplace.

That technology is reBuild(tm), a revolutionary in-house engine based on decades-old knowledge and experience.

"We hired an entire team of one," said Mike Nielsen, 3D Realms' CEO. "They're an intern completely dedicated to building the engine on a full-time basis. On Sundays."

"We hired an entire team of one,"
Mike Nielsen, 3D Realms' CEO

As a result, Interceptor is deferring Bombshell's development and is renaming the project to Bombshell Forever to reflect the intended longevity of the engine.

The technology will support legacy platforms such as Xbox, PlayStation, NES, SEGA Saturn and select pocket calculators.

"At first we were skeptical," said Interceptor CEO Frederik Schreiber. "It took us at least three days to make this incredibly difficult decision, but the arguments put forward by the 3D Realms team really ended the debate.

"It took us at least three days to make this incredibly difficult decision..."
Frederik Schreiber, Interceptor CEO

"Their experience with this kind of shift is truly unmatched in the industry."

On the topic of Bombshell's delay, Nielsen said: "Sometimes, you have to take five steps back to take half a step forward. Still, I fully expect we will make our 2018 deadline. That's unless we decide to switch engines again, of course."

"Sometimes, you have to take five steps back to take half a step forward."